#pragma once
#include "Enemy.h"
class Boss :
	public Enemy
{
public:
	Boss();
	~Boss();

	virtual void	Update(float elapsedTime)		override;
	virtual void	Render(void)					override;

	bool Interaction();

	virtual void HandleCollision(const IEntity* pOther)	override;

private:
	float m_fDoubleDamageBuffer;
	unsigned char m_ucArmorColor;
	unsigned char m_ucBehavior;
};

